Thursday, November 4, 2010

Making Soft bodies and Hard Bodies collide into One...Animation

In order to make the video that follows I created a scene using several polygons. I created the track for the ball to follow by creating a torus and then duplicating that torus and booleaned one into to the other to create the dipped track. I intersected the two and deleted some faces so that the ball could fall through. The torus was designated a passive rigid body so that the ball would not fall through it. The ball was designated an active rigid body and given gravity so that it would fall onto the track and follow the track to the bottom.


An Animated Image Sequence from Maya from Ben Kullerd on Vimeo.

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