Sunday, September 26, 2010
Thursday, September 23, 2010
Easing and Parenting
I just got After Effects on my home computer so watch out it'll be getting crazy pretty soon. For this project I worked with parenting and eases.
I took the blob fish and yellow submarine into photoshop and eliminated the backgrounds and created the suction cup that's on the bottom of the submarine. I took the suction cup into the layer window and used the puppet pin tool to wave it around and make it suck. Back in the composition I parented the suction cup so that it would stay with the submarine. The blob fish was a little different. I made two different blob fish layers that start and ended at different times. The first one ended right before the blob fish is sucked up. The other one starts immediately after. I did this so that I could parent the fish with the submarine only after it was sucked up.
The motion of the submarine was eased down so that it would approach the blob fish slowly and then it was sped up so that it would fly away. This was done with a bezier curve to the timeline.
Due to problems with vimeo and youtube I can not put this video online yet. I will work on it and have it here soon.
Wednesday, September 22, 2010
Building in Maya
I wanted to created a scene using the techniques of extruding, lofting, revolving and planing, so I looked up a fairly simple building sketch online to sort of follow.
Here is the original sketch.
I chose it because the isometric view of the building could help me get a grasp of what its different sides looked like.
Here is the recreation I made in Maya.
There are obviously some differences between the two but I wanted to focus on building the shapes and getting the feel right as opposed to exactly capturing the sketch. In a future endeavor I will more closely follow the original sketch.
The flower was created by lofting several wavy curves and then flipping it so that the bottom was visible. This is the underside. I did some further adjustments in order to give the petals some depth. The stem from the flower is a circle that has been extruded back on a funky curve. The design of the line that it was extruded from was further altered to work with the stem look.
Here is the original sketch.
I chose it because the isometric view of the building could help me get a grasp of what its different sides looked like.
Here is the recreation I made in Maya.
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Front View |
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Side View |
The columns are a curve that was rotated around the y-axis. The window panes are NURBS squares that were laid within one another and then the whole thing was planed in order to leave the panes empty and create a frame around them. A further framed it with cubes to fit just to make the windows stand out more. The curved windows in the upper center portion of the facade were created by extruding a tube out from a circle that I altered to fit the design I wanted.
I have to admit that I could not find a reasonable use of a loft on such a square building like this so I made a flower to put out in front of the building.
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So Pretty |
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The Flower From Behind |
I hope to in the future add some texture and color to my building and build a scene around it.
Wednesday, September 15, 2010
Perspective Pet Shop
Two vanishing points were established to help build the proper perspective for the buildings. Windows and doors were added using the same vanishing points and color was added. It was decided that the sun would come from the left and behind leaving the shadows on the bottom and the right. For the shadowy areas I tried to throw a little light up from the area around it. Where the building meets the street I used an opaque brush with a lighten setting and a gray color. For the areas where the sun was hitting I used a yellowish opaque lighten brush to add some color.
The turtle tank was an attempt to understand how light works in water. It will take much more practice to get there, but I'm glad I did it.
The turtle tank was an attempt to understand how light works in water. It will take much more practice to get there, but I'm glad I did it.
After Effects
I started with the basic frame and added the layers of a photoshop project to it. I isolated the whale layer as a composition on it's own so that I could use the puppet tool to create the flopping and dragging from the still 2-D drawing. I broke the body into two sections with puppet pins so that the tail and head could move separately. Once the whale was infused with puppet motion I transformed the flopping whale from off the screen to the middle. The text also has a simple effect placed on it that is aligned with a sound effect.
Whale vs. Spiny Lizard from catlin lundeen on Vimeo.
Whale vs. Spiny Lizard from catlin lundeen on Vimeo.
Wednesday, September 8, 2010
Mapping Unto a 3-D Sphere
For this project I created a lambert and attached this visual and mapped it onto a sphere. The first two images are from inside the sphere. The third one is of the sphere's exterior. I did not adjust the UV because I liked the way that the picture sloped down towards the bottom. I think it worked well with the destructive look of the picture that I used.
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Species Unknown |
I also created this creature to see how I could mesh the different polygons to make a new construction. It was just to get a little more acquainted with Maya.
Photoshop Project
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Potato House |
Putting the door, windows and chimney on the potato worked when I used the multiply setting on the paint brush to add a little shadowing to make them look like they're there. I also did a little shading in parts of the broccoli tree.
I'm proud of this as my first interaction with photoshop as a program, but I need to improve on perspective and shading.
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